Creating an interactive installation – 4 days
The concept of interactivity in art is historically present in artistic practices. Closely linked to science and technology, the concept of interactivity has developed considerably with the advent of digital technology, giving rise to new forms of interactive art, where the relationship between spectator and object becomes one of the elements of the work, in the same way as the other elements that make it up.
With the A’QUANTIC workshop, we offer a time for hands-on experimentation with the various phases involved in designing an interactive installation. By tackling practices such as audio synthesis, object hacking, Arduino interfacing and capacitive sensors, lighting and construction, workshop participants will be led to design an interactive work that will be presented to the public during the No Logo tour.
The three A’QUANTIC workshops, which will take place in each of the three cities of Kairouan, Le Kef and Bizerte, will result in the creation of three analogous independent modules, which when combined, would constitute an enriched whole.
Technical presentation
The A’QUANTIC installation will consist of two parts: a luminous monolith and an aquatic sound receptacle, the whole forming an interactive sculpture that reacts to the actions of the public.
The luminous monolith is a rigid prismatic structure the height of an adult man. Shaped by translucent panels, it will be reflected on the carpet of water in which it rests. The receptacle is a basin filled with a layer of water a few centimetres thick, housing submerged loudspeakers, a source of low frequencies and vibrations on the surface of the water. The sound will be generated by hacking a mini synthesizer to obtain the desired frequency modulations.
The water in the pool is the interaction element, thanks to capacitive sensors that detect the contact and proximity of a person to the water. The reaction that follows the action of touching the water varies its light, sound and vibratory composition.